The Future of film, or Art in General Part 12
Posted In Film,Music,The Future of Film, or Art in General

I was prompted this morning to respond to a question provoked by Andreas as to where the next breed of film makers will come from, via the blog he writes for on filmstar.se. I say provoked but really his post reminded me that I wanted to write a similar post, having been goaded to do so on many accounts by various sources these past few weeks.
To be more exact, the details of Andreas blog post were, if the likes of Dalí, and Buñuel came from art school and if in the 90s and 2000s directors/auteurs seemed to stem from the world of music videos (Michel Gondry, Spike Jonze, David Fincher) tuning their craft there, then where will future directors come from? One of the examples Andreas provided, Michel Gondry, is again connected to a post I have been meaning to write the last few weeks pertaining to two of my favorite “one cut” videos Gondry directed in the 90s. Something I see as a bit of a highlight amongst the otherwise barren cultural landscape then, so I’ll kill two birds with one stone here:
Lucas‘s “Lucas with the Lid Off”
And Massive Attack‘s “Protection”
The response I conceived of to Andreas’ blog post, is that I don’t think these future auteurs will come from any set institutional setting at all; furthermore it is my hope that this will come to fruition as I have described as it is an extremely positive thing for culture in general. There are several key points to my response, the first of which I will present in the rest of this post, the others in subsequent post under the same heading, in effort to “divvy” things up a bit for my readers.
The fact is that the ability to record a film, create music, develop a picture, and communicate through art in general has become far less resource intensive then it used to be, a fact that seems to perpetually accelerate with technological advancement. A few illustrative examples here are, for starters, this article I read last year pertaining to Eskil Steenberg’s ability to both creatively and technically create a video game world completely on his own coupled with this video on vimeo.com that showcases what can be achieved on a relatively low priced Canon HD video camera and some digital video editing software,
http://www.vimeo.com/1550639These examples are not to state that one person can create something on par with what traditional institutional settings still can provide for (based on total resources), but they do showcase where skill sets can be trained and worked out, and that is simply where ever one wishes, dependent only upon ambition and drive. They also illustrate one other key fact that, as is stated in Brooks Landon’s essay, “Diegetic or Digital? – The Convergence of Science-Fiction Literature and Science-Fiction Film in Hypermedia“, it becomes increasingly possible for an artist or director, in what otherwise has been largely considered group formats, to have complete and total artistic control. Which has unheard of implications for the creative future of something such as film, music and computer gaming.



